diff --git a/CHANGELOG b/CHANGELOG
deleted file mode 100644
index 15d887ea6d6dbe55adfdf8cdca1419ce29aa1615..0000000000000000000000000000000000000000
--- a/CHANGELOG
+++ /dev/null
@@ -1,116 +0,0 @@
-import bagel.*;
-
-import java.io.BufferedReader;
-import java.io.FileReader;
-import java.io.IOException;
-import java.text.DecimalFormat;
-
-
-/**
- * An example Bagel game.
- */
-public class ShadowTreasure extends AbstractGame {
-
-    // for rounding double number; use this to print the location of the player
-    private static DecimalFormat df = new DecimalFormat("0.00");
-
-    public static void printInfo(double x, double y, int e) {
-        System.out.println(df.format(x) + "," + df.format(y) + "," + e);
-    }
-    
-    public ShadowTreasure() throws IOException {
-        this.loadEnvironment("res/IO/environment.csv");
-        // Add code to initialize other attributes as needed
-        private final Image PlayerImage = new Image("res/images/player.png");
-        private final Image BackgroundImage = new Image("res/images/background.png");
-        private final Image ZoombieImage = new Image("res/images/Zombie.png");
-        private final Image SandwichImage = new Image("res/images/Sandwich.png");
-        private final Font font = new Font("DejaVuSans-Bold.ttf", 20);
-
-
-        private static final double STEP_SIZE = 10;
-        private static final double Meet_DISTANCE = 50;
-        private static final Point Zoombie_POINT = new Point(300, 200);
-        private static final Point Sandwich_POINT = new Point(500, 400);
-        private static final double SCORE_DISTANCE = 20;
-        private double playerX = 650;
-        private double playerY = 100;
-        private double player_Energy = 2;
-
-    }
-
-    /**
-     * Load from input file
-     */
-    private void loadEnvironment(String filename){
-        // Code here to read from the file and set up the environment
-        try (BufferedReader br =
-                     new BufferedReader(new FileReader("res/environment.csv.\n"))) {
-
-            
-
-            while ((text = br.readLine()) != null) {
-                <block of code to execute >
-            }
-        }
-    }
-
-    /**
-     * Performs a state update.
-     */
-    @Override
-    public void update(Input input) {
-        // Logic to update the game, as per specification must go here
-        if (input.isDown(Keys.LEFT)) {
-            playerX -= STEP_SIZE;
-        }
-        if (input.isDown(Keys.RIGHT)) {
-            playerX += STEP_SIZE;
-        }
-        if (input.isDown(Keys.UP)) {
-            playerY -= STEP_SIZE;
-        }
-        if (input.isDown(Keys.DOWN)) {
-            playerY += STEP_SIZE;
-        }
-
-        if (new Point(playerX, playerY).distanceTo(Zoombie_POINT) <= Meet_DISTANCE) {
-            player_Energy -= 3;
-            font.drawString(playerX, playerY, player_Energy);
-            break;
-        }
-        if (new Point(playerX, playerY).distanceTo(Sandwich_POINT) <= Meet_DISTANCE) {
-            player_Energy += 5;
-            font.drawString(playerX, playerY, player_Energy);
-            break;
-        }
-        if (play_Energy >= 3){
-            int X = Math.pow(Zoombie_POINT.x - playerX, 2);
-            int Y = Math.pow(Zoombie_POINT.y - playerY, 2);
-            X += STEP_SIZE;
-            Y += STEP_SIZE;
-
-        }
-        if (play_Energy < 3){
-            int X = Math.pow(Sandwich_POINT.x - playerX, 2);
-            int Y = Math.pow(Sandwich_POINT.y - playerY, 2);
-            X += STEP_SIZE;
-            Y += STEP_SIZE;
-
-        }
-
-
-        ZoombieImage.draw(Zoombie_POINT.x, Zoombie_POINT.y);
-        PlayerImage.draw(playerX, playerY);
-        SandwichImage.draw(Sandwich_POINT.x, Sandwich_POINT.y);
-
-
-
-    /**
-     * The entry point for the program.
-     */
-    public static void main(String[] args) throws IOException {
-        ShadowTreasure game = new ShadowTreasure();
-        game.run();
-    }
-}
\ No newline at end of file