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http-server.c
http-server.c 13.72 KiB
/*
** http-server.c
** Code completed by Weijiel6
** finished time in 04/29/2019
*/
#include <errno.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <strings.h>
#include <sys/select.h>
#include <sys/sendfile.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
// used to check whether the game is finished
bool check_end(int sockfd, char* word_putin);
bool make_file(int sockfd, char *filepath);
// constants
static char const * const HTTP_200_FORMAT = "HTTP/1.1 200 OK\r\n\
Content-Type: text/html\r\n\
Content-Length: %ld\r\n\r\n";
static char const * const HTTP_400 = "HTTP/1.1 400 Bad Request\r\nContent-Length: 0\r\n\r\n";
static int const HTTP_400_LENGTH = 47;
static char const * const HTTP_404 = "HTTP/1.1 404 Not Found\r\nContent-Length: 0\r\n\r\n";
static int const HTTP_404_LENGTH = 45;
// set two players active states
bool player1_r , player2_r;
// set tow players socket
int player1_s, player2_s;
// save players write in keywords
char player1_w[2000][200], player2_w[2000][200];
// save player write in keywords number
int player1_w_len, player2_w_len;
// flage for end the game
bool end_game;
//flage for quit the game
bool quit_game;
// represents the types of method
typedef enum
{
GET,
POST,
UNKNOWN
} METHOD;
static bool handle_http_request(int sockfd)
{
// try to read the request
char buff[2049];
int n = read(sockfd, buff, 2049);
if (n <= 0)
{
if (n < 0)
perror("read");
else
printf("socket %d close the connection\n", sockfd);
return false;
}
// if both two players disconnected, reset the flags
if (player1_s < 0 && player2_s < 0){
end_game = false;
quit_game = false;
}
// set the players socked when players coming in
if (player1_s < 0 && sockfd != player2_s) {
player1_s = sockfd;
} else if (player2_s < 0 && sockfd != player1_s) {
player2_s = sockfd;
} else if (sockfd != player1_s && sockfd != player2_s) {
printf("%d %d\n",player1_s, player2_s);
perror("too many plaers");
exit(1);
}
// terminate the string
buff[n] = 0;
char * curr = buff;
// parse the method
METHOD method = UNKNOWN;
if (strncmp(curr, "GET ", 4) == 0)
{
curr += 4;
method = GET;
}
else if (strncmp(curr, "POST ", 5) == 0)
{
curr += 5;
method = POST;
}
else if (write(sockfd, HTTP_400, HTTP_400_LENGTH) < 0)
{
perror("write");
return false;
}
// sanitise the URI
while (*curr == '.' || *curr == '/')
++curr;
// assume the only valid request URI is "/" but it can be modified to accept more files
if (*curr == ' ')
if (method == GET)
{
// send the intro html
make_file(sockfd , "1_intro.html");
}
else if (method == POST)
{
if(strstr(buff, "quit=") != NULL) {
// if one player quit the game reset the information for it
if ( sockfd == player1_s) {
player1_s = -1;
player1_r = false;
quit_game = true;
} else if ( sockfd == player2_s){
player2_s = -1;
player2_r = false;
quit_game = true;
}
// send the game over html
make_file(sockfd , "7_gameover.html");
}
else if (strstr(buff, "user=") != NULL) {
// locate the username, it is safe to do so in this sample code, but usually the result is expected to be
// copied to another buffer using strcpy or strncpy to ensure that it will not be overwritten.
char * username = strstr(buff, "user=") + 5;
char *buf = "<p>";
char *endbuf = "</p>\n\n";
// get the length
int username_length = strlen(username);
int buf_length = strlen(buf);
int endbuf_length = strlen(endbuf);
// the length needs to include the "<p>"and "</p>\n\n" before the username
long added_length = username_length + 9;
// get the size of the file
struct stat st;
stat("2_start.html", &st);
// increase file size to accommodate the username
long size = st.st_size + added_length;
n = sprintf(buff, HTTP_200_FORMAT, size);
// send the header first
if (write(sockfd, buff, n) < 0)
{
perror("write");
return false;
}
// read the content of the HTML file
int filefd = open("2_start.html", O_RDONLY);
n = read(filefd, buff, 2048);
if (n < 0)
{
perror("read");
close(filefd);
return false;
}
close(filefd);
// move the trailing part backward
int p1, p2;
for (p1 = size - 1, p2 = p1 - added_length ; p1 >= size - 212; --p1, --p2)
buff[p1] = buff[p2];
// copy the username
// write the "<p>" and "</p>\n\n"
strncpy(buff + p2, buf, buf_length);
strncpy(buff + p2 + buf_length, username, username_length);
strncpy(buff + p2 + buf_length + username_length, endbuf, endbuf_length);
// set the last one to "<"
buff[p2+ buf_length + username_length+endbuf_length] = '<';
if (write(sockfd, buff, size) < 0)
{
perror("write");
return false;
}
}
}
else
// never used, just for completeness
fprintf(stderr, "no other methods supported");
else if (*curr == '?') {
if (method == GET)
{
// change the players active state
if (sockfd == player1_s) {
player1_r = true;
} else if (sockfd == player2_s) {
player2_r = true;
}
// send the first turn in html
make_file(sockfd , "3_first_turn.html");
}
else if (method == POST)
{
// if one player quit the game reset the information for it
if(strstr(buff, "quit=") != NULL) {
if ( sockfd == player1_s) {
player1_s = -1;
player1_r = false;
quit_game = true;
} else if ( sockfd == player2_s){
player2_s = -1;
player2_r = false;
quit_game = true;
}
// send the game over html
make_file(sockfd , "7_gameover.html");
}
else if (strstr(buff, "guess=") != NULL) {
// get the keyward which would be wrote in
char * getword = strstr(buff, "keyword=") + 8;
// if the quit game flag is true would quit the game
if (quit_game) {
// send the game over html
make_file(sockfd , "7_gameover.html");
}
// if the end game flag is ture would end the game
if(end_game) {
if (sockfd == player1_s) {
player1_s = -1;
player1_r = false;
player1_w_len = 0;
} else if (sockfd == player2_s) {
player2_s = -1;
player2_r = false;
player2_w_len = 0;
}
// send the end game html
make_file(sockfd , "6_endgame.html");
}
// if both players are ready, would send accepted file
if (player1_r && player2_r) {
//if one guess the same word it would end the game
if (check_end(sockfd, getword)) {
// when the player end the game, reset the information for the player
if (sockfd == player1_s) {
player1_s = -1;
player1_r = false;
player1_w_len = 0;
} else if (sockfd == player2_s) {
player2_s = -1;
player2_r = false;
player2_w_len = 0;
}
// send the end game html
make_file(sockfd , "6_endgame.html");
} else {
// keep put ward in and guess
// get the size of the file
struct stat st;
stat("4_accepted.html", &st);
n = sprintf(buff, HTTP_200_FORMAT, st.st_size);
// send the header first
if (write(sockfd, buff, n) < 0)
{
perror("write");
return false;
}
// send the file
int filefd = open("4_accepted.html", O_RDONLY);
do
{
n = sendfile(sockfd, filefd, NULL, 2048);
}
while (n > 0);
if (n < 0)
{
perror("sendfile");
close(filefd);
return false;
}
close(filefd);
}
} else {
// not both players active so send discarded file
// send the end game html
make_file(sockfd , "5_discarded.html");
}
}
else
// never used, just for completeness
fprintf(stderr, "no other methods supported");
}
}
// send 404
else if (write(sockfd, HTTP_404, HTTP_404_LENGTH) < 0)
{
perror("write");
return false;
}
return true;
}
bool make_file(int sockfd, char *filepath) {
char buff[2049];
int n;
// get the size of the file
struct stat st;
stat(filepath, &st);
n = sprintf(buff, HTTP_200_FORMAT, st.st_size);
// send the header first
if (write(sockfd, buff, n) < 0)
{
perror("write");
return false;
}
// send the file
int filefd = open(filepath, O_RDONLY);
do
{
n = sendfile(sockfd, filefd, NULL, 2048);
}
while (n > 0);
if (n < 0)
{
perror("sendfile");
close(filefd);
return false;
}
close(filefd);
return true;
}
// check the word list and change the end game flag and put the word into list
bool check_end(int sockfd, char* word_putin) {
if (sockfd == player1_s) {
for (int i = 0; i < player2_w_len; i++){
if (strcmp(word_putin, player2_w[i]) == 0) {
end_game = true;
return true;
}
}
strcpy(player1_w[player1_w_len], word_putin);
player1_w_len++;
} else if (sockfd == player2_s) {
for (int i = 0; i < player1_w_len; i++){
if (strcmp(word_putin, player1_w[i]) == 0) {
end_game = true;
return true;
}
}
strcpy(player2_w[player2_w_len], word_putin);
player2_w_len++;
}
return false;
}
int main(int argc, char * argv[])
{
if (argc < 3)
{
fprintf(stderr, "usage: %s ip port\n", argv[0]);
return 0;
} else {
fprintf(stderr, "image_tagger server is now running at IP: %s on port %s\n", argv[1], argv[2]);
}
//set all the global information for the plaers
player1_r = player2_r = false;
player1_s = player2_s = -1;
player1_w_len = player2_w_len = 0;
end_game = false;
quit_game = false;
// create TCP socket which only accept IPv4
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
{
perror("socket");
exit(EXIT_FAILURE);
}
// reuse the socket if possible
int const reuse = 1;
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &reuse, sizeof(int)) < 0)
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
// create and initialise address we will listen on
struct sockaddr_in serv_addr;
bzero(&serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
// if ip parameter is not specified
serv_addr.sin_addr.s_addr = inet_addr(argv[1]);
serv_addr.sin_port = htons(atoi(argv[2]));
// bind address to socket
if (bind(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
perror("bind");
exit(EXIT_FAILURE);
}
// listen on the socket
listen(sockfd, 5);
// initialise an active file descriptors set
fd_set masterfds;
FD_ZERO(&masterfds);
FD_SET(sockfd, &masterfds);
// record the maximum socket number
int maxfd = sockfd;
while (1)
{
// monitor file descriptors
fd_set readfds = masterfds;
if (select(FD_SETSIZE, &readfds, NULL, NULL, NULL) < 0)
{
perror("select");
exit(EXIT_FAILURE);
}
// loop all possible descriptor
for (int i = 0; i <= maxfd; ++i)
// determine if the current file descriptor is active
if (FD_ISSET(i, &readfds))
{
// create new socket if there is new incoming connection request
if (i == sockfd)
{
struct sockaddr_in cliaddr;
socklen_t clilen = sizeof(cliaddr);
int newsockfd = accept(sockfd, (struct sockaddr *)&cliaddr, &clilen);
if (newsockfd < 0)
perror("accept");
else
{
// add the socket to the set
FD_SET(newsockfd, &masterfds);
// update the maximum tracker
if (newsockfd > maxfd)
maxfd = newsockfd;
// print out the IP and the socket number
char ip[INET_ADDRSTRLEN];
printf(
"new connection is now running at IP: %s on port %d\n",
// convert to human readable string
inet_ntop(cliaddr.sin_family, &cliaddr.sin_addr, ip, INET_ADDRSTRLEN),
newsockfd
);
}
}
// a request is sent from the client
else if (!handle_http_request(i))
{
close(i);
FD_CLR(i, &masterfds);
}
}
}
return 0;
}