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Xiaofei Wang
AZULSimu
Commits
4afb5a81
Commit
4afb5a81
authored
Mar 11, 2020
by
Xiaofei Wang
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AZUL/Gui.py
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AZUL/Gui.py
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from
collections
import
deque
from
tkinter
import
*
from
tkinter
import
font
WIDTH
=
1600
HEIGHT
=
900
class
Gui
:
def
__init__
(
self
,
tree
,
name
=
'
tk
'
):
self
.
tree
=
tree
master
=
Tk
()
master
.
title
(
name
)
self
.
master
=
master
w
,
h
=
master
.
maxsize
()
master
.
geometry
(
"
{}x{}
"
.
format
(
w
,
h
))
self
.
rate
=
0.01
self
.
elements
=
[]
self
.
sketch
=
[]
self
.
map_x
=
WIDTH
//
2
self
.
map_y
=
HEIGHT
//
2
self
.
show_info
=
False
self
.
initWedge
()
self
.
master
.
protocol
(
'
WM_DELETE_WINDOW
'
,
self
.
closeWindow
)
master
.
mainloop
()
def
closeWindow
(
self
):
print
(
'
closing window
'
)
self
.
master
.
destroy
()
def
initWedge
(
self
):
master
=
self
.
master
self
.
cv
=
Canvas
(
master
,
width
=
WIDTH
,
height
=
HEIGHT
)
self
.
cv
.
pack
()
self
.
cv
.
bind
(
'
<MouseWheel>
'
,
self
.
zoom
)
self
.
cv
.
bind
(
'
<B1-Motion>
'
,
self
.
move_to_map
)
self
.
cv
.
bind
(
'
<Button-1>
'
,
self
.
press
)
self
.
cv
.
bind
(
'
<Button-3>
'
,
self
.
info_switch
)
self
.
refresh_tree
()
def
info_switch
(
self
,
event
):
if
self
.
show_info
is
False
:
self
.
refresh_tree
(
info
=
True
)
self
.
show_info
=
True
else
:
self
.
refresh_tree
(
info
=
False
)
self
.
show_info
=
False
def
press
(
self
,
event
):
self
.
pre_event_x
=
event
.
x
self
.
pre_event_y
=
event
.
y
def
move_to_map
(
self
,
event
):
for
s
in
self
.
sketch
:
self
.
cv
.
move
(
s
,
event
.
x
-
self
.
pre_event_x
,
event
.
y
-
self
.
pre_event_y
)
self
.
pre_event_x
=
event
.
x
self
.
pre_event_y
=
event
.
y
def
zoom
(
self
,
event
):
zoom_rate
=
0.8
if
event
.
delta
<
0
:
for
s
in
self
.
sketch
:
self
.
cv
.
scale
(
s
,
event
.
x
,
event
.
y
,
zoom_rate
,
zoom_rate
)
else
:
for
s
in
self
.
sketch
:
self
.
cv
.
scale
(
s
,
event
.
x
,
event
.
y
,
1
/
zoom_rate
,
1
/
zoom_rate
)
def
refresh_tree
(
self
,
info
=
False
):
for
e
in
self
.
elements
:
e
.
delete_self
()
m
=
Map
(
x
=
self
.
map_x
,
y
=
self
.
map_y
,
rate
=
self
.
rate
,
cv
=
self
.
cv
,
elements
=
self
.
elements
,
sketch
=
self
.
sketch
)
self
.
m
=
m
self
.
generate_tree
(
m
,
info
)
def
generate_gui_node
(
self
,
node
,
parent_gui_node
,
m
,
info
=
False
):
DEFAULT_WIDTH
=
200
DEFAULT_HEIGTH
=
200
DEFAULT_LAYERH_HEIGHT
=
2000
if
parent_gui_node
is
None
:
gui_node
=
GuiNode
(
DEFAULT_WIDTH
,
DEFAULT_HEIGTH
,
m
.
width
//
2
,
m
.
height
//
4
,
m
.
width
,
node
,
parent_gui_node
,
m
,
self
.
rate
,
self
.
cv
,
self
.
elements
,
self
.
sketch
,
info
)
else
:
peers
=
[
c
for
c
in
node
.
parent
.
get_children
()]
width_for_children
=
parent_gui_node
.
width_for_children
//
len
(
peers
)
i
=
peers
.
index
(
node
)
peer_width
=
parent_gui_node
.
width_for_children
x
=
parent_gui_node
.
x
-
peer_width
//
2
+
peer_width
//
(
len
(
peers
)
+
1
)
*
(
i
+
1
)
y
=
parent_gui_node
.
y
+
DEFAULT_LAYERH_HEIGHT
gui_node
=
GuiNode
(
DEFAULT_WIDTH
,
DEFAULT_HEIGTH
,
x
,
y
,
width_for_children
,
node
,
parent_gui_node
,
m
,
self
.
rate
,
self
.
cv
,
self
.
elements
,
self
.
sketch
,
info
)
return
gui_node
def
generate_tree
(
self
,
m
,
info
=
False
):
if
len
(
self
.
tree
)
>
0
:
tree_dict
=
{}
tree_dict
[
None
]
=
None
q
=
deque
()
root_node
=
self
.
tree
[
0
]
q
.
append
(
root_node
)
while
len
(
q
)
>
0
:
n
=
q
.
popleft
()
gui_node
=
self
.
generate_gui_node
(
n
,
tree_dict
[
n
.
parent
],
m
,
info
)
tree_dict
[
n
]
=
gui_node
children
=
n
.
get_children
()
for
c
in
children
:
if
c
is
not
None
:
q
.
append
(
c
)
class
Map
:
def
__init__
(
self
,
x
=
0
,
y
=
0
,
rate
=
0.1
,
cv
=
None
,
elements
=
None
,
sketch
=
None
):
self
.
width
=
100000
self
.
height
=
100000
self
.
cv
=
cv
self
.
refer_x
=
x
-
self
.
width
*
rate
//
2
self
.
refer_y
=
y
-
self
.
height
*
rate
//
2
self
.
rect
=
cv
.
create_rectangle
(
x
-
self
.
width
*
rate
//
2
,
y
-
self
.
height
*
rate
//
2
,
x
+
self
.
width
*
rate
//
2
,
y
+
self
.
height
*
rate
//
2
,
outline
=
'
black
'
,
fill
=
'
white
'
,
)
elements
.
append
(
self
)
sketch
.
append
(
self
.
rect
)
def
delete_self
(
self
):
self
.
cv
.
delete
(
self
.
rect
)
class
GuiNode
:
def
__init__
(
self
,
width_on_map
,
height_on_map
,
x_on_map
,
y_on_map
,
width_for_children
,
node
,
parent_gui_node
,
m
,
rate
,
cv
,
elements
=
None
,
sketch
=
None
,
info
=
False
):
self
.
node
=
node
self
.
cv
=
cv
self
.
color
=
'
red
'
if
node
.
mark
else
'
black
'
self
.
line
=
None
self
.
info
=
None
if
parent_gui_node
is
not
None
:
self
.
layer
=
parent_gui_node
.
layer
+
1
self
.
line
=
cv
.
create_line
(
m
.
refer_x
+
x_on_map
*
rate
,
m
.
refer_y
+
(
y_on_map
-
height_on_map
)
*
rate
,
m
.
refer_x
+
parent_gui_node
.
x
*
rate
,
m
.
refer_y
+
(
parent_gui_node
.
y
+
height_on_map
)
*
rate
,
fill
=
self
.
color
)
sketch
.
append
(
self
.
line
)
else
:
self
.
layer
=
0
width_on_map
=
width_on_map
/
(
self
.
layer
+
1
)
height_on_map
=
height_on_map
/
(
self
.
layer
+
1
)
self
.
rect
=
cv
.
create_rectangle
(
m
.
refer_x
+
(
x_on_map
-
width_on_map
+
self
.
layer
//
2
)
*
rate
,
m
.
refer_y
+
(
y_on_map
-
height_on_map
+
self
.
layer
//
2
)
*
rate
,
m
.
refer_x
+
(
x_on_map
+
width_on_map
-
self
.
layer
//
2
)
*
rate
,
m
.
refer_y
+
(
y_on_map
+
height_on_map
-
self
.
layer
//
2
)
*
rate
,
outline
=
self
.
color
,
fill
=
'
white
'
if
self
.
layer
%
2
==
0
else
'
black
'
,
)
if
info
:
self
.
info
=
cv
.
create_text
(
m
.
refer_x
+
(
x_on_map
-
width_on_map
+
self
.
layer
//
2
)
*
rate
,
m
.
refer_y
+
(
y_on_map
-
height_on_map
-
40
+
self
.
layer
//
2
)
*
rate
,
font
=
font
.
Font
(
size
=
int
(
10
)),
fill
=
'
red
'
,
text
=
node
.
info
())
sketch
.
append
(
self
.
info
)
self
.
x
=
x_on_map
self
.
y
=
y_on_map
self
.
width_for_children
=
width_for_children
sketch
.
append
(
self
.
rect
)
elements
.
append
(
self
)
def
delete_self
(
self
):
self
.
cv
.
delete
(
self
.
rect
)
if
self
.
line
is
not
None
:
self
.
cv
.
delete
(
self
.
line
)
if
self
.
info
is
not
None
:
self
.
cv
.
delete
(
self
.
info
)
if
__name__
==
'
__main__
'
:
# tree = generate_tree()
# print(len(tree))
# g = Gui(tree)
pass
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