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Commit 3425f9cd authored by Yiya Zhuang's avatar Yiya Zhuang
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initial commit

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/target
/.idea
*.iml
pom.xml 0 → 100644
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>au.edu.unimelb.cis</groupId>
<artifactId>bagel</artifactId>
<version>0.1-SNAPSHOT</version>
<packaging>jar</packaging>
<build>
<sourceDirectory>src/</sourceDirectory>
<plugins>
<plugin>
<artifactId>maven-compiler-plugin</artifactId>
<configuration>
<source>11</source>
<target>11</target>
</configuration>
</plugin>
</plugins>
</build>
<properties>
<maven.compiler.source>11</maven.compiler.source>
<maven.compiler.target>11</maven.compiler.target>
</properties>
<dependencies>
<dependency>
<groupId>io.github.eleanor-em</groupId>
<artifactId>bagel</artifactId>
<version>1.9.3</version>
</dependency>
</dependencies>
</project>
res/bagel.png

659 KiB

res/ball.png

2.07 KiB

File added
res/house.png

8.49 KiB

res/player.png

2.61 KiB

res/smiley.png

5.95 KiB

import bagel.*;
import java.util.Random;
/**
* An example Bagel game.
*
* @author Eleanor McMurtry
*/
public class BagelTest extends AbstractGame {
private Image smiley;
private Image bagel;
private double x = 100;
private double y = 100;
public BagelTest() {
super(800, 600, "Hello World");
bagel = new Image("res/bagel.png");
smiley = new Image("res/smiley.png");
}
/**
* The entry point for the program.
*/
public static void main(String[] args) {
BagelTest game = new BagelTest();
game.run();
}
/**
* Performs a state update. This simple example shows an image that can be controlled with the arrow keys, and
* allows the game to exit when the escape key is pressed.
*/
@Override
public void update(Input input) {
double speed = 0.5;
if (input.isDown(Keys.LEFT)) {
x -= speed;
}
if (input.isDown(Keys.RIGHT)) {
x += speed;
}
if (input.isDown(Keys.UP)) {
y -= speed;
}
if (input.isDown(Keys.DOWN)) {
y += speed;
}
if (input.wasPressed(Keys.ESCAPE)) {
Window.close();
}
bagel.draw(Window.getWidth() / 2.0, Window.getHeight() / 2.0);
smiley.draw(x, y);
}
}
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