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Kevin Jin Po Yong
yongk1_comp30023_2019_project-1
Commits
77a61e40
Commit
77a61e40
authored
Apr 29, 2019
by
yongk1
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updated on closing TCP connection
parent
8c8c4dd8
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77a61e40
/*
** http-server.c
*/
#include
<errno.h>
#include
<stdbool.h>
#include
<stdio.h>
#include
<stdlib.h>
#include
<string.h>
#include
<arpa/inet.h>
#include
<fcntl.h>
#include
<netdb.h>
#include
<netinet/in.h>
#include
<strings.h>
#include
<sys/select.h>
#include
<sys/sendfile.h>
#include
<sys/socket.h>
#include
<sys/stat.h>
#include
<sys/types.h>
#include
<unistd.h>
// constants
static
char
const
*
const
HTTP_200_FORMAT
=
"HTTP/1.1 200 OK
\r\n
\
Content-Type: text/html
\r\n
\
Content-Length: %ld
\r\n\r\n
"
;
static
char
const
*
const
HTTP_400
=
"HTTP/1.1 400 Bad Request
\r\n
Content-Length: 0
\r\n\r\n
"
;
static
int
const
HTTP_400_LENGTH
=
47
;
static
char
const
*
const
HTTP_404
=
"HTTP/1.1 404 Not Found
\r\n
Content-Length: 0
\r\n\r\n
"
;
static
int
const
HTTP_404_LENGTH
=
45
;
static
int
GAMEOVER_STATE
=
7
;
static
int
READY_STATE
=
3
;
static
int
ENDGAME_STATE
=
6
;
static
int
MAX_LENGTH
=
20
;
// represents the types of method
typedef
enum
{
GET
,
POST
,
UNKNOWN
}
METHOD
;
// Structure for player
typedef
struct
Player
{
char
player_name
[
20
];
int
player_socket
;
int
count
;
char
keyword_list
[
20
][
20
];
int
player_status
;
}
Player
;
Player
*
current_player
(
int
sockfd
,
Player
*
player1
,
Player
*
player2
);
static
bool
handle_http_request
(
int
sockfd
,
Player
*
player1
,
Player
*
player2
)
{
// try to read the request
char
buff
[
2049
];
char
keyword
[
20
];
char
*
starting_keyword
;
char
*
ending_keyword
;
bool
end
=
false
;
int
n
=
read
(
sockfd
,
buff
,
2049
);
if
(
n
<=
0
)
{
if
(
n
<
0
)
perror
(
"read"
);
else
printf
(
"socket %d close the connection
\n
"
,
sockfd
);
return
false
;
}
// terminate the string
buff
[
n
]
=
0
;
char
*
curr
=
buff
;
// parse the method
METHOD
method
=
UNKNOWN
;
if
(
strncmp
(
curr
,
"GET "
,
4
)
==
0
)
{
curr
+=
4
;
method
=
GET
;
}
else
if
(
strncmp
(
curr
,
"POST "
,
5
)
==
0
)
{
curr
+=
5
;
method
=
POST
;
}
else
if
(
write
(
sockfd
,
HTTP_400
,
HTTP_400_LENGTH
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// sanitise the URI
while
(
*
curr
==
'.'
||
*
curr
==
'/'
)
++
curr
;
// if player quit or the other player quited
if
((
strstr
(
buff
,
"quit=Quit"
))
||
player1
->
player_status
==
GAMEOVER_STATE
||
player2
->
player_status
==
GAMEOVER_STATE
){
// send quit page
struct
stat
st
;
stat
(
"7_gameover.html"
,
&
st
);
n
=
sprintf
(
buff
,
HTTP_200_FORMAT
,
st
.
st_size
);
// send the header first
if
(
write
(
sockfd
,
buff
,
n
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// send the file
int
filefd
=
open
(
"7_gameover.html"
,
O_RDONLY
);
do
{
n
=
sendfile
(
sockfd
,
filefd
,
NULL
,
2048
);
}
while
(
n
>
0
);
if
(
n
<
0
)
{
perror
(
"sendfile"
);
close
(
filefd
);
return
false
;
}
close
(
filefd
);
// change player status to 7(quit state)
if
(
player1
->
player_socket
==
sockfd
){
player1
->
player_status
=
GAMEOVER_STATE
;
}
else
if
(
player2
->
player_socket
==
sockfd
){
player2
->
player_status
=
GAMEOVER_STATE
;
}
// reset player struct (reset game)
if
(
player1
->
player_status
==
GAMEOVER_STATE
&&
player2
->
player_status
==
GAMEOVER_STATE
){
player1
->
player_status
=
0
;
strcpy
(
player1
->
player_name
,
"none"
);
player1
->
player_socket
=
0
;
player1
->
count
=
0
;
player2
->
player_status
=
0
;
strcpy
(
player2
->
player_name
,
"none"
);
player2
->
player_socket
=
0
;
player2
->
count
=
0
;
}
return
false
;
}
// if player guessing
else
if
(
strstr
(
buff
,
"&guess=Guess"
)){
// if both player are ready
if
(
player1
->
player_status
==
READY_STATE
&&
player2
->
player_status
==
READY_STATE
){
// reset keyword
memset
(
keyword
,
0
,
sizeof
(
char
)
*
20
);
// find length of keyword and copy keyword using strncpy
starting_keyword
=
strstr
(
buff
,
"keyword="
);
ending_keyword
=
strstr
(
starting_keyword
,
"&guess=Guess"
);
int
keyword_length
=
ending_keyword
-
starting_keyword
-
8
;
strncpy
(
keyword
,
strstr
(
buff
,
"keyword="
)
+
8
,
keyword_length
);
// find current player
if
(
player1
->
player_socket
==
sockfd
){
// place keyword into player keyword_list
strcpy
(
player1
->
keyword_list
[
player1
->
count
],
keyword
);
player1
->
count
++
;
// check if keyword appeared in other player keyword_list
for
(
int
k
=
0
;
k
<=
player2
->
count
;
k
++
){
// if keyword appeared in other player keyword_list change both player state to victory state(6)
if
(
strcmp
(
keyword
,
player2
->
keyword_list
[
k
])
==
0
){
player1
->
player_status
=
ENDGAME_STATE
;
player2
->
player_status
=
ENDGAME_STATE
;
}
}
}
else
if
(
player2
->
player_socket
==
sockfd
){
// place keyword into player keyword_list
strcpy
(
player2
->
keyword_list
[
player2
->
count
],
keyword
);
player2
->
count
++
;
// check if keyword appeared in other player keyword_list
for
(
int
k
=
0
;
k
<=
player1
->
count
;
k
++
){
// if keyword appeared in other player keyword_list change both player state to endgame state(6)
if
(
strcmp
(
keyword
,
player1
->
keyword_list
[
k
])
==
0
){
player1
->
player_status
=
ENDGAME_STATE
;
player2
->
player_status
=
ENDGAME_STATE
;
}
}
}
// if either player in endgame state
if
(
player2
->
player_status
==
ENDGAME_STATE
||
player1
->
player_status
==
ENDGAME_STATE
)
{
//reset players keyword_list
player1
->
count
=
0
;
player2
->
count
=
0
;
memset
(
player1
->
keyword_list
,
0
,
sizeof
(
player1
->
keyword_list
[
0
][
0
])
*
20
*
20
);
memset
(
player2
->
keyword_list
,
0
,
sizeof
(
player2
->
keyword_list
[
0
][
0
])
*
20
*
20
);
// send endgame page
struct
stat
st
;
stat
(
"6_endgame.html"
,
&
st
);
n
=
sprintf
(
buff
,
HTTP_200_FORMAT
,
st
.
st_size
);
// send the header first
if
(
write
(
sockfd
,
buff
,
n
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// send the file
int
filefd
=
open
(
"6_endgame.html"
,
O_RDONLY
);
do
{
n
=
sendfile
(
sockfd
,
filefd
,
NULL
,
2048
);
}
while
(
n
>
0
);
if
(
n
<
0
)
{
perror
(
"sendfile"
);
close
(
filefd
);
return
false
;
}
close
(
filefd
);
// if player keyword not match(not victory state)
}
else
{
// send accepted file
struct
stat
st
;
stat
(
"4_accepted.html"
,
&
st
);
char
all_keyword
[
500
];
long
current_length
=
0
;
// copy keywords in keyword_list to all_keyword string
// calculate the length of extra characters
for
(
int
j
=
0
;
j
<
current_player
(
sockfd
,
player1
,
player2
)
->
count
;
j
++
){
strcpy
(
all_keyword
+
current_length
,
current_player
(
sockfd
,
player1
,
player2
)
->
keyword_list
[
j
]);
current_length
+=
strlen
(
current_player
(
sockfd
,
player1
,
player2
)
->
keyword_list
[
j
]);
strcpy
(
all_keyword
+
current_length
,
","
);
current_length
+=
1
;
strcpy
(
all_keyword
+
current_length
,
" "
);
current_length
+=
1
;
}
// add size
long
size
=
st
.
st_size
+
current_length
;
n
=
sprintf
(
buff
,
HTTP_200_FORMAT
,
size
);
// send the header first
if
(
write
(
sockfd
,
buff
,
n
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// read the content of the HTML file
int
filefd
=
open
(
"4_accepted.html"
,
O_RDONLY
);
n
=
read
(
filefd
,
buff
,
2048
);
if
(
n
<
0
)
{
perror
(
"read"
);
close
(
filefd
);
return
false
;
}
close
(
filefd
);
// print all_keyword
// replace behind with body and html
strncpy
(
strstr
(
buff
,
"</body>"
),
all_keyword
,
current_length
);
strncpy
(
strstr
(
buff
,
all_keyword
)
+
current_length
,
"</body>
\n
</html>"
,
13
);
if
(
write
(
sockfd
,
buff
,
size
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
}
// check if player in victory state (for player after the other player win)
}
else
if
(
current_player
(
sockfd
,
player1
,
player2
)
->
player_status
==
ENDGAME_STATE
){
// send endgame page
struct
stat
st
;
stat
(
"6_endgame.html"
,
&
st
);
n
=
sprintf
(
buff
,
HTTP_200_FORMAT
,
st
.
st_size
);
// send the header first
if
(
write
(
sockfd
,
buff
,
n
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// send the file
int
filefd
=
open
(
"6_endgame.html"
,
O_RDONLY
);
do
{
n
=
sendfile
(
sockfd
,
filefd
,
NULL
,
2048
);
}
while
(
n
>
0
);
if
(
n
<
0
)
{
perror
(
"sendfile"
);
close
(
filefd
);
return
false
;
}
close
(
filefd
);
// if other player not ready not in ready state(3)
}
else
{
// send discarded page
struct
stat
st
;
stat
(
"5_discarded.html"
,
&
st
);
n
=
sprintf
(
buff
,
HTTP_200_FORMAT
,
st
.
st_size
);
// send the header first
if
(
write
(
sockfd
,
buff
,
n
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// send the file
int
filefd
=
open
(
"5_discarded.html"
,
O_RDONLY
);
do
{
n
=
sendfile
(
sockfd
,
filefd
,
NULL
,
2048
);
}
while
(
n
>
0
);
if
(
n
<
0
)
{
perror
(
"sendfile"
);
close
(
filefd
);
return
false
;
}
}
}
// request intro page
else
if
(
*
curr
==
' '
){
if
(
method
==
GET
)
{
//send intro page
struct
stat
st
;
stat
(
"1_intro.html"
,
&
st
);
n
=
sprintf
(
buff
,
HTTP_200_FORMAT
,
st
.
st_size
);
// send the header first
if
(
write
(
sockfd
,
buff
,
n
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// send the file
int
filefd
=
open
(
"1_intro.html"
,
O_RDONLY
);
do
{
n
=
sendfile
(
sockfd
,
filefd
,
NULL
,
2048
);
}
while
(
n
>
0
);
if
(
n
<
0
)
{
perror
(
"sendfile"
);
close
(
filefd
);
return
false
;
}
close
(
filefd
);
}
else
if
(
method
==
POST
)
{
// locate username
char
*
username
=
strstr
(
buff
,
"user="
)
+
5
;
char
username_copy
[
20
];
// ensure username is empty
memset
(
username_copy
,
0
,
sizeof
(
char
)
*
MAX_LENGTH
);
// copy username
strcpy
(
username_copy
,
username
);
int
username_length
=
strlen
(
username
);
long
added_length
=
username_length
;
//set player name and socket
if
(
!
strcmp
(
player1
->
player_name
,
"none"
)){
strcpy
(
player1
->
player_name
,
username
);
player1
->
player_socket
=
sockfd
;
player1
->
player_status
=
0
;
}
else
if
(
!
strcmp
(
player2
->
player_name
,
"none"
)){
strcpy
(
player2
->
player_name
,
username
);
player2
->
player_socket
=
sockfd
;
player2
->
player_status
=
0
;
}
// get the size of the file
struct
stat
st
;
stat
(
"2_start.html"
,
&
st
);
// increase file size to accommodate the username
long
size
=
st
.
st_size
+
added_length
;
n
=
sprintf
(
buff
,
HTTP_200_FORMAT
,
size
);
// send the header first
if
(
write
(
sockfd
,
buff
,
n
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// read the content of the HTML file
int
filefd
=
open
(
"2_start.html"
,
O_RDONLY
);
n
=
read
(
filefd
,
buff
,
2048
);
if
(
n
<
0
)
{
perror
(
"read"
);
close
(
filefd
);
return
false
;
}
close
(
filefd
);
// move the trailing part backward
// copy the username
strncpy
(
strstr
(
buff
,
"</body>"
),
username_copy
,
username_length
);
strncpy
(
strstr
(
buff
,
username_copy
)
+
username_length
,
"</body>
\n
</html>"
,
13
);
if
(
write
(
sockfd
,
buff
,
size
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
}
// request for start (start button pressed)
}
else
if
(
strstr
(
buff
,
"?start=Start"
)){
if
(
method
==
GET
)
{
// change player state to read state (3)
if
(
player1
->
player_socket
==
sockfd
){
player1
->
player_status
=
READY_STATE
;
}
else
if
(
player2
->
player_socket
==
sockfd
){
player2
->
player_status
=
READY_STATE
;
}
// get the size of the file
struct
stat
st
;
stat
(
"3_first_turn.html"
,
&
st
);
n
=
sprintf
(
buff
,
HTTP_200_FORMAT
,
st
.
st_size
);
// send the header first
if
(
write
(
sockfd
,
buff
,
n
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
// send the file
int
filefd
=
open
(
"3_first_turn.html"
,
O_RDONLY
);
do
{
n
=
sendfile
(
sockfd
,
filefd
,
NULL
,
2048
);
}
while
(
n
>
0
);
if
(
n
<
0
)
{
perror
(
"sendfile"
);
close
(
filefd
);
return
false
;
}
close
(
filefd
);
}
else
{
// never used, just for completeness
fprintf
(
stderr
,
"no other methods supported"
);
}
// send 404
}
else
if
(
write
(
sockfd
,
HTTP_404
,
HTTP_404_LENGTH
)
<
0
)
{
perror
(
"write"
);
return
false
;
}
return
true
;
}
int
main
(
int
argc
,
char
*
argv
[])
{
if
(
argc
<
3
)
{
fprintf
(
stderr
,
"usage: %s ip port
\n
"
,
argv
[
0
]);
return
0
;
}
// create TCP socket which only accept IPv4
int
sockfd
=
socket
(
AF_INET
,
SOCK_STREAM
,
0
);
if
(
sockfd
<
0
)
{
perror
(
"socket"
);
exit
(
EXIT_FAILURE
);
}
// reuse the socket if possible
int
const
reuse
=
1
;
if
(
setsockopt
(
sockfd
,
SOL_SOCKET
,
SO_REUSEADDR
,
&
reuse
,
sizeof
(
int
))
<
0
)
{
perror
(
"setsockopt"
);
exit
(
EXIT_FAILURE
);
}
// create and initialise address we will listen on
struct
sockaddr_in
serv_addr
;
bzero
(
&
serv_addr
,
sizeof
(
serv_addr
));
serv_addr
.
sin_family
=
AF_INET
;
// if ip parameter is not specified
serv_addr
.
sin_addr
.
s_addr
=
inet_addr
(
argv
[
1
]);
serv_addr
.
sin_port
=
htons
(
atoi
(
argv
[
2
]));
//create 2 players
Player
player1
;
strcpy
(
player1
.
player_name
,
"none"
);
player1
.
count
=
0
;
Player
player2
;
strcpy
(
player2
.
player_name
,
"none"
);
player2
.
count
=
0
;
// bind address to socket
if
(
bind
(
sockfd
,
(
struct
sockaddr
*
)
&
serv_addr
,
sizeof
(
serv_addr
))
<
0
)
{
perror
(
"bind"
);
exit
(
EXIT_FAILURE
);
}
// listen on the socket
listen
(
sockfd
,
5
);
// initialise an active file descriptors set
fd_set
masterfds
;
FD_ZERO
(
&
masterfds
);
FD_SET
(
sockfd
,
&
masterfds
);
// record the maximum socket number
int
maxfd
=
sockfd
;
while
(
1
)
{
// monitor file descriptors
fd_set
readfds
=
masterfds
;
if
(
select
(
FD_SETSIZE
,
&
readfds
,
NULL
,
NULL
,
NULL
)
<
0
)
{
perror
(
"select"
);
exit
(
EXIT_FAILURE
);
}
// loop all possible descriptor
for
(
int
i
=
0
;
i
<=
maxfd
;
++
i
)
// determine if the current file descriptor is active
if
(
FD_ISSET
(
i
,
&
readfds
))
{
// create new socket if there is new incoming connection request
if
(
i
==
sockfd
)
{
struct
sockaddr_in
cliaddr
;
socklen_t
clilen
=
sizeof
(
cliaddr
);
int
newsockfd
=
accept
(
sockfd
,
(
struct
sockaddr
*
)
&
cliaddr
,
&
clilen
);
if
(
newsockfd
<
0
)
perror
(
"accept"
);
else
{
// add the socket to the set
FD_SET
(
newsockfd
,
&
masterfds
);
// update the maximum tracker
if
(
newsockfd
>
maxfd
)
maxfd
=
newsockfd
;
// print out the IP and the socket number
char
ip
[
INET_ADDRSTRLEN
];
printf
(
"new connection from %s on socket %d
\n
"
,
// convert to human readable string
inet_ntop
(
cliaddr
.
sin_family
,
&
cliaddr
.
sin_addr
,
ip
,
INET_ADDRSTRLEN
),
newsockfd
);
}
}
// a request is sent from the client
else
if
(
!
handle_http_request
(
i
,
&
player1
,
&
player2
))
{
close
(
i
);
FD_CLR
(
i
,
&
masterfds
);
}
}
}
return
0
;
}
// find current player
Player
*
current_player
(
int
sockfd
,
Player
*
player1
,
Player
*
player2
){
Player
*
playerbot
;
if
(
player1
->
player_socket
==
sockfd
){
return
player1
;
}
else
if
(
player2
->
player_socket
==
sockfd
){
return
player2
;
}
return
playerbot
;
}
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